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Table 3 Hypothesis testing for direct effects

From: Understanding the role of digital immersive technology in educating the students of english language: does it promote critical thinking and self-directed learning for achieving sustainability in education with the help of teamwork?

Hypotheses

β

SE

T-Value

P-Value

Outcomes

H1: DGIT-SED

0.209

0.061

3.432

0.001

Supported

H2: DGIT-CRT

0.348

0.056

6.185

0.000

Supported

H3: DGIT-SDL

0.363

0.057

6.378

0.000

Supported

H4: CRT-SED

0.155

0.065

2.393

0.017

Supported

H5: SDL-SED

0.381

0.062

6.112

0.000

Supported

  1. Note β = STDYX, SE = Standard error, DGIT = Use of digital immersive technology, SED = Sustainable education, CRT =
  2. Critical thinking, SDL = Self-directed learning