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Table 5 relation between Internet gaming and domains of psychological well-being among studied students:

From: Internet gaming disorder and psychological well-being among university students in Egypt

Psychological well-being

Normal gamers

N = 315

Risky gamers

N = 500

Disordered gamers

N = 55

test of significance

 

Autonomy

24.80 ± 3.72

23.69 ± 4.21

23.35 ± 5.52

 F = 7.89

P < 0.001*

 

environmental mastery

23.48 ± 3.40

22.04 ± 3.24

20.71 ± 3.89

 F = 25.94

P < 0.001*

 

personal growth

24.84 ± 3.76

24.27 ± 3.53

21.63 ± 4.93

 F = 17.49

P < 0.001*

 

positive relations

24.66 ± 4.31

23.27 ± 4.34

22.04 ± 4.37

 F = 14.25

P < 0.001*

 

purpose in life

24.22 ± 3.44

22.58 ± 4.24

21.04 ± 4.10

 F = 24.43

P < 0.001*

 

Self-acceptance

24.98 ± 3.45

23.11 ± 4.42

21.40 ± 4.59

 F = 29.03

P < 0.001*

 
  1. F: One Way ANOVA test, p: probability, parameters described as mean ± SD *statistically significant