From: Internet gaming disorder and psychological well-being among university students in Egypt
Psychological well-being | Normal gamers N = 315 | Risky gamers N = 500 | Disordered gamers N = 55 | test of significance |  |
---|---|---|---|---|---|
Autonomy | 24.80 ± 3.72 | 23.69 ± 4.21 | 23.35 ± 5.52 |  F = 7.89 P < 0.001* |  |
environmental mastery | 23.48 ± 3.40 | 22.04 ± 3.24 | 20.71 ± 3.89 |  F = 25.94 P < 0.001* |  |
personal growth | 24.84 ± 3.76 | 24.27 ± 3.53 | 21.63 ± 4.93 |  F = 17.49 P < 0.001* |  |
positive relations | 24.66 ± 4.31 | 23.27 ± 4.34 | 22.04 ± 4.37 |  F = 14.25 P < 0.001* |  |
purpose in life | 24.22 ± 3.44 | 22.58 ± 4.24 | 21.04 ± 4.10 |  F = 24.43 P < 0.001* |  |
Self-acceptance | 24.98 ± 3.45 | 23.11 ± 4.42 | 21.40 ± 4.59 |  F = 29.03 P < 0.001* |  |