Skip to main content

Table 3 Univariate analysis of the predictors of risky and disordered gamers among studied students

From: Internet gaming disorder and psychological well-being among university students in Egypt

 

Total

N = 870

Internet gamers

χ2

P value

Odds ratio (95%CI)

Normal

N = 315

Risky & disordered gamers

N = 555

Faculty

      

Theoretical

571

191(33.5)

380(66.5)

5.46

0.019*

1.41(1.06–1.88)

o Arts and education

      

Practical( r )

      

o Engineering

o Medical

299

163

136

124(41.5)

175(58.5)

   

Academic year

      

1st

2nd

3rd

4th

5th

6th (r )

114

107

329

235

40

45

15(13.2)

50(46.7)

134(40.7)

79(33.6)

16(40)

21(46.7)

99(86.8)

57(53.3)

195(59.3)

156(66.4)

24(60)

24(53.3)

20.68

0.0001

0.575

2.80

0.383

R

< 0.001*

0.994

0.448

0.094

0.536

R

5.78(2.59–12.84)

0.998(0.496-2.0)

1.27(0.681–2.38)

1.73(0.906–3.29)

1.31(0.554–3.11)

R

Time spent in front of screen

      

< 1 (r )

2–3

4–5

≥ 6

64

231

292

283

33(51.6)

97(42)

99(33.9)

86(30.4)

31(48.4)

134(58)

193(66.1)

197(69.6)

R

1.86

7.02

10.38

1

0.172

0.008*

0.001*

R

1.47(0.844–2.56)

2.08(1.20–3.58)

2.44(1.40–4.23)

Age of starting gaming

      

Never( r )

     

R

KG

Primary

Prep

Secondary

193

19

207

232

219

147(76.2)

7(36.8)

45(21.7)

49(21.1)

67(30.6)

46(23.8)

12(63.2)

162(78.3)

183(78.9)

52(69.4)

1

13.46

118.54

128.46

13.48

< 0.001*

< 0.001*

< 0.001*

0.002*

5.47(2.04–14.73)

11.50(7.21–18.36)

11.93(7.56–18.85)

2.48(1.52–4.05)

Duration of playing (hour/week)#

      

≤ 2 (r )

> 2

188

181

57(30.3)

22(12.2)

131(69.7)

159(87.8)

18.08

< 0.001*

3.15(1.83–5.42)

Time passed thinking of playing on internet #(hour/week)

      

≤ 3 (r )

> 3

323

240

86(26.6)

30(12.5)

237(73.4)

210(87.5)

16.79

< 0.001*

2.54(1.61-4.0)

  1. r: reference group, *statistically significant
  2. χ2 = Chi-Square test, p:probability, Binary logistic regression