From: Internet gaming disorder and psychological well-being among university students in Egypt
 | Total N = 870 | Internet gamers | χ2 | P value | Odds ratio (95%CI) | |
---|---|---|---|---|---|---|
Normal N = 315 | Risky & disordered gamers N = 555 | |||||
Faculty | Â | Â | Â | Â | Â | Â |
Theoretical | 571 | 191(33.5) | 380(66.5) | 5.46 | 0.019* | 1.41(1.06–1.88) |
o Arts and education | Â | Â | Â | Â | Â | Â |
Practical( r ) | Â | Â | Â | Â | Â | Â |
o Engineering o Medical | 299 163 136 | 124(41.5) | 175(58.5) | Â | Â | Â |
Academic year | Â | Â | Â | Â | Â | Â |
1st 2nd 3rd 4th 5th 6th (r ) | 114 107 329 235 40 45 | 15(13.2) 50(46.7) 134(40.7) 79(33.6) 16(40) 21(46.7) | 99(86.8) 57(53.3) 195(59.3) 156(66.4) 24(60) 24(53.3) | 20.68 0.0001 0.575 2.80 0.383 R | < 0.001* 0.994 0.448 0.094 0.536 R | 5.78(2.59–12.84) 0.998(0.496-2.0) 1.27(0.681–2.38) 1.73(0.906–3.29) 1.31(0.554–3.11) R |
Time spent in front of screen | Â | Â | Â | Â | Â | Â |
< 1 (r ) 2–3 4–5 ≥ 6 | 64 231 292 283 | 33(51.6) 97(42) 99(33.9) 86(30.4) | 31(48.4) 134(58) 193(66.1) 197(69.6) | R 1.86 7.02 10.38 | 1 0.172 0.008* 0.001* | R 1.47(0.844–2.56) 2.08(1.20–3.58) 2.44(1.40–4.23) |
Age of starting gaming | Â | Â | Â | Â | Â | Â |
Never( r ) | Â | Â | Â | Â | Â | R |
KG Primary Prep Secondary | 193 19 207 232 219 | 147(76.2) 7(36.8) 45(21.7) 49(21.1) 67(30.6) | 46(23.8) 12(63.2) 162(78.3) 183(78.9) 52(69.4) | 1 13.46 118.54 128.46 13.48 | < 0.001* < 0.001* < 0.001* 0.002* | 5.47(2.04–14.73) 11.50(7.21–18.36) 11.93(7.56–18.85) 2.48(1.52–4.05) |
Duration of playing (hour/week)# | Â | Â | Â | Â | Â | Â |
≤ 2 (r ) > 2 | 188 181 | 57(30.3) 22(12.2) | 131(69.7) 159(87.8) | 18.08 | < 0.001* | 3.15(1.83–5.42) |
Time passed thinking of playing on internet #(hour/week) | Â | Â | Â | Â | Â | Â |
≤ 3 (r ) > 3 | 323 240 | 86(26.6) 30(12.5) | 237(73.4) 210(87.5) | 16.79 | < 0.001* | 2.54(1.61-4.0) |