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Table 2 Pattern of internet and gaming use

From: Internet gaming disorder and psychological well-being among university students in Egypt

 

N = 870

%

Time spent in front of screen (hours)

  

< 1 h

2–3

4–5

≥ 6

64

231

292

283

7.4

26.6

33.6

32.5

Most activity of interest on the internet

N = 642

 

Watching films

Using social media

Communication with friends

Information seeking

Playing games

Others

50

343

142

47

24

36

7.8

53.4

22.1

7.3

3.7

5.6

Age of starting gaming

  

Never

KG

Primary

Preparatory

Secondary

193

19

207

232

219

22.2

2.2

23.8

26.7

25.2

Duration of playing (hour/week)

  

Median (min-max)

2(0.5–78)

Time passed thinking of playing on internet (hour/week)

  

Median (min-max)

3(0.25-19)

  1. h: hour, *Others (listening to music/podcast, uploading/downloading contents, sending or reading E-mails, distant learning)