Characteristics | Gamer typologies | Total (n and %) | ||||
---|---|---|---|---|---|---|
Masterm n = 339 | Seeker n = 171 | Conqueror n = 97 | Daredevil n = 73 | Achiever n = 73 | 753 (100%) | |
Sex (X2 = 29.89, df = 4, p < .001, CV = 0.21) | ||||||
male | 61 (19.8%)a | 74 (37.9%)a | 33 (30.0%)a | 30 (36.1%)a | 22 (27.5%)a | 220 (29.2%) |
female | 247 (80.2%)a | 105 (62.1%)b | 70 (70.0%)b | 53 (63.9%)b | 58 (72.5%)b | 533 (70.8%) |
Age (X2 = 2.56, df = 4, p = .634, CV =. 060) | ||||||
17–21 years-old | 254 (86.1%)a | 151 (88.3%)a | 84 (87.5%)a | 61 (83.6%)a | 65 (91.5%)a | 615 (87%) |
22–26 years-old | 41 (13.9%)b | 20 (11.7%)b | 12 (12.5%)b | 12 (16.4%)b | 6 (8.5%)b | 91 (13%) |
SES (X2 = 15.14, df = 8 p = .049, CV = 0.11) | ||||||
low | 23 (7.9%)a | 11 (6.5%)a | 11 (11.8%)a | 12 (16.7%)a | 6 (8.7%)a | 63 (10%) |
intermediate | 222 (76.3%)b | 127 (75.1%)b | 75 (80.6%)a | 55 (76.4%)a | 52 (75.4%)b | 531 (76%) |
high | 46 (15,8%)c | 31 (18.3%)c | 7 (7.5%)a | 5 (6.9%)a | 11 (15.9%)c | 100 (14%) |
Believers (X2 = 6.42, df = 8, p = .600, CV = 0.068 | ||||||
No | 140 (47.6%)a | 78 (45.9%)a | 44 (45.8%)a | 32 (44.4%)a | 36 (51.4%)a | 330 (47%) |
Yes | 107 (36.4%)b | 63 (37.1%)b | 30 (31.3%)a | 30 (41.7%)b | 27 (38.6%)a | 257 (37%) |
Agnostic | 47 (16.0%)c | 29 (17.1%)c | 22 (22.9%)a | 10 (13.9%)c | 7 (6.1%)b | 115 (16%) |
Practicing believers (X2 = 2.93, df = 4, p = .569, CV = 0.086) | ||||||
Non | 96 (62.7%)a | 62 (68.1%)a | 35 (68.6%)a | 23 (57.5%)a | 19 (55.9%)a | 235 (64%) |
Yes | 57 (37.3%)b | 29 (31.9%)b | 16 (31.4%)b | 17 (42.5%)b | 15 (44.1%)b | 134 (36%) |