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Table 2 Testing the multiple mediation model

From: More grateful, less addicted! Understanding how gratitude affects online gaming addiction among Chinese college students: a three-wave multiple mediation model

Predictors

Model 1 (self-control T2)

Model 2 (loneliness T2)

Model 3 (OGA T3)

 

β

t

95% CI

β

t

95% CI

β

t

95% CI

Gender

–0.14

–1.20

[–0.38, 0.10]

0.15

1.43

[–0.05, 0.37]

–0.37**

–3.14

[–0.60, − 0.14]

Age

–0.06

–0.73

[–0.21, 0.10]

0.14*

2.05

[0.01, 0.27]

–0.16*

–2.25

[–0.31, − 0.02]

Gratitude (T1)

0.19**

3.22

[0.07, 0.31]

–0.20***

–3.69

[–0.31, − 0.10]

–0.04

–0.82

[–0.17, 0.07]

Self-control (T2)

   

–0.41**

–7.63

[–0.51, − 0.31]

–0.19**

–0.30

[–0.32, − 0.06]

Loneliness (T2)

      

0.18*

2.74

[0.05, 0.31]

R2

0.04

0.26

0.14

F

3.74**

23.21***

9.11***

  1. Note: online game addiction = OGA, 95% CI = 95% confidence interval, Bootstrap sample size = 5000.