From: Facing ostracism: micro-coding facial expressions in the Cyberball social exclusion paradigm
Self-report | Negative feelings during the game | Negative feelings after the game | ||||
---|---|---|---|---|---|---|
β | 95% CI | p | β | 95% CI | p | |
Observed facial expression | ||||||
Total negative emotion | 0.09 | 0.06; 0.12 | 1.04 × 10–10 | 0.00 | -0.03; 0.02 | 0.77 |
Sadness | 0.09 | 0.06; 0.12 | 4.94 × 10–10 | 0.00 | -0.03; 0.03 | 0.93 |
Anger | 0.06 | 0.04; 0.09 | 1.06 × 10–05 | 0.00 | -0.03; 0.03 | 0.84 |
Contempt | 0.01 | -0.06; 0.07 | 0.81 | -0.01 | -0.07; 0.06 | 0.77 |