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Table 2 Comparison of the Norwegian and English survey respondents

From: Playing a video game is more than mere procrastination

  Norwegian respondents (N = 41) English respondents (N = 82)  
age, M ± SD 29.03 ± 9.27 29.26 ± 9.2 P = .898
Male; female (% male) 20, 19 (51%) 52; 30 (63%) P = .088
# players; no players 36; 5 77; 5 P = .004*
PPS score, M ± SD 2.62 ± 0.8 3.47 ± 1.13 P < .001
hours of videogaming, M ± SD 15.57 ± 17.39 26.59 ± 24.11 P = .010
years of videogaming, M ± SD 18.67 ± 7.72 19.31 ± 7.56 P = .666
Action / adventure 3.34 ± 1.34 3.11 ± 1.49 P = .354
Offline role playing 2.66 ± 1.25 2.14 ± 1.25 P = .242
Online massive role playing 2.48 ± 1.53 1.86 ± 1.36 P = .025
Simulators 2.2 ± 1.32 1.86 ± 1.31 P = .498
Strategy / MOBA 2.78 ± 1.4 2.78 ± 1.51 P = .87
Sport 1.39 ± .86 1.42 ± .84 P = .208
PC; console; mobil 64;15;20 48;20;32 All P’s > .05
Delay discounting k, M ± SD .017 ± .034 .077 ± .38 P = .328
Effort score, M ± SD 4.4 ± .84 4.57 ± .63 P = .205
  1. *using the number of days from 0 to 7 instead of dichotomizing