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Fig. 2 | BMC Psychology

Fig. 2

From: Mindfulness and music interventions in the workplace: assessment of sustained attention and working memory using a crowdsourcing approach

Fig. 2

Screenshots of the apps used in the study. Top Left Panel: The music app was custom-made for the study by University of Southern Denmark. Participants were required to listen to instrumental music for 10 min per day for the study duration. Top Right Panel: The Headspace mindfulness training is an app where participants were asked to complete guided audio meditation courses of 10 min duration per day for 30 days. Bottom Left Panel: Instructions for the mind wandering game (Go-Sushi-Go). The narrative of the game was that pieces of sushi were displayed on a conveyor belt and participants were asked to tap the screen as fast as possible (faster reaction time yielded more points) when ‘fresh’ sushi was displayed on the screen and refrain from tapping the screen when pieces of trash appeared on the screen (on these trials participants had to inhibit their response to gain points). Bottom Right Panel: Instructions for the working memory game (Animal Parade). The narrative of the game was that in an animal parade, different pictures of animals were displayed, and participants were asked to make a forced choice whether the animal displayed on the screen is identical or not to the animal displayed 2 trials/animal back

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