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Table 4 The relationship between gaming disorder (IGD) and behavioral disorder (BD) with demographic and organizational characteristics

From: Internet gaming disorder and its relationship with behavioral disorder and mother’s parenting styles in primary school students according to gender in Iran

Variable

Boys (N = 316)

IGD

BD

Girls

(N = 341)

IGD

BD

Age (in years)

      

 M (SD)

11.72 (0.815)

R = 0.32, p = 0.43

R = 0.2, p = 0.21

11.71 (0.803)

R = 0.28, p = 0.53

R = 0.32, p = 0.76

Playing duration (minute a day)

103.35 (91.59)

R = 0.75, p = 0.06

85.85 (76.56)

R = 0.43, p = 0.34

M(SD)

Range

5–600

 

5–540

 

Game type

N(%)

      

 Online game

12(3.8%)

F = 2.76*, p = 0.01 df = 6

F = 1.82

p = 0.093 Df = 6

10(2.9)

F = 6.07**, p < 0.01 Df = 7

F = 2.06

p = 0.04 Df = 5

 Animal/food/fashion

0 (0%)

  

104 (30.6%)

  

 Sport

66 (21%)

  

9 (2.6)

  

 Strategy

33 (10.5%)

  

7 (2.1)

  

 Battle

43 (13.7%)

  

9 (2.6)

  

 Puzzle

25 (7.9)

  

104 (30.6)

  

 Driving

17 (5.4)

  

7 (2.1)

  

 More than three game items

119 (37.8%)

  

90 (26.5)

  

Family income status

N (%)

      

 Income more than expense

19 (8.3)

R = 0.41, p = 0.34

R = 0.31

p = 0.21

31 (11.3)

R = 0.32, p = 0.76

R = 0.12

p = 0.23

 Income equal to expense

132 (60.4)

  

172 (62.8)

  

 Income less than expense

79 (31.3)

  

71 (25.9)

  
  1. *Post hoc P4,5 = 0.02, **post hoc P4,5 = 0.012