# Table 4 The relationship between gaming disorder (IGD) and behavioral disorder (BD) with demographic and organizational characteristics

Variable Boys (N = 316) IGD BD Girls
(N = 341)
IGD BD
Age (in years)
M (SD) 11.72 (0.815) R = 0.32, p = 0.43 R = 0.2, p = 0.21 11.71 (0.803) R = 0.28, p = 0.53 R = 0.32, p = 0.76
Playing duration (minute a day) 103.35 (91.59) R = 0.75, p = 0.06 85.85 (76.56) R = 0.43, p = 0.34
M(SD)
Range
5–600   5–540
Game type
N(%)

Online game 12(3.8%) F = 2.76*, p = 0.01 df = 6 F = 1.82
p = 0.093 Df = 6
10(2.9) F = 6.07**, p < 0.01 Df = 7 F = 2.06
p = 0.04 Df = 5
Animal/food/fashion 0 (0%)    104 (30.6%)
Sport 66 (21%)    9 (2.6)
Strategy 33 (10.5%)    7 (2.1)
Battle 43 (13.7%)    9 (2.6)
Puzzle 25 (7.9)    104 (30.6)
Driving 17 (5.4)    7 (2.1)
More than three game items 119 (37.8%)    90 (26.5)
Family income status
N (%)

Income more than expense 19 (8.3) R = 0.41, p = 0.34 R = 0.31
p = 0.21
31 (11.3) R = 0.32, p = 0.76 R = 0.12
p = 0.23
Income equal to expense 132 (60.4)    172 (62.8)
Income less than expense 79 (31.3)    71 (25.9)
1. *Post hoc P4,5 = 0.02, **post hoc P4,5 = 0.012