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Table 1 Frequency distribution of the demographic and socio-economic characteristics of participants (total = 657)

From: Internet gaming disorder and its relationship with behavioral disorder and mother’s parenting styles in primary school students according to gender in Iran

Variable

Boys

(N = 316)

Girls

(N = 341)

Age (in years)

 M (SD)*

11.71 (0.803)

11.72 (0.815)

Occupation of mother

N** (%)

 Housewife

256 (85.9)

285 (85.6)

 Working

44 (4.7)

48 (14.4)

Playing duration (minute a day)

 M (SD)

85.85 (76.56)

103.35 (91.59)

 Range

5–540

5–600

Internet game type

N (%)

 Online game

12 (3.8%)

10 (2.9%)

 Animal/food/fashion

0 (0%)

104 (30.6%)

 Sport

66 (21%)

9 (2.6%)

 Strategy

33 (10.5%)

7 (2.1)

 Battle

43 (13.7%)

9 (2.6)

 Puzzle

25 (7.9)

104 (30.6)

 Driving

17 (5.4)

7 (2.1%)

 More than three game items

119 (37.8)

90 (26.5%)

Family income status

N (%)

 Income more than expense

19 (8.3)

31 (11.3%)

 Income equal to expense

132 (60.4)

172 (62.8%)

 Income less than expense

79 (31.3%)

71 (25.9%)

  1. M* mean, SD standard deviation, N** number