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Table 1 Frequency distribution of the demographic and socio-economic characteristics of participants (total = 657)

From: Internet gaming disorder and its relationship with behavioral disorder and mother’s parenting styles in primary school students according to gender in Iran

Variable Boys
(N = 316)
Girls
(N = 341)
Age (in years)
 M (SD)* 11.71 (0.803) 11.72 (0.815)
Occupation of mother
N** (%)
 Housewife 256 (85.9) 285 (85.6)
 Working 44 (4.7) 48 (14.4)
Playing duration (minute a day)
 M (SD) 85.85 (76.56) 103.35 (91.59)
 Range 5–540 5–600
Internet game type
N (%)
 Online game 12 (3.8%) 10 (2.9%)
 Animal/food/fashion 0 (0%) 104 (30.6%)
 Sport 66 (21%) 9 (2.6%)
 Strategy 33 (10.5%) 7 (2.1)
 Battle 43 (13.7%) 9 (2.6)
 Puzzle 25 (7.9) 104 (30.6)
 Driving 17 (5.4) 7 (2.1%)
 More than three game items 119 (37.8) 90 (26.5%)
Family income status
N (%)
 Income more than expense 19 (8.3) 31 (11.3%)
 Income equal to expense 132 (60.4) 172 (62.8%)
 Income less than expense 79 (31.3%) 71 (25.9%)
  1. M* mean, SD standard deviation, N** number