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Table 4 List of outcome measures

From: BRAINSTORMING: A study protocol for a randomised double-blind clinical trial to assess the impact of concurrent brain stimulation (tDCS) and working memory training on cognitive performance in Acquired Brain Injury (ABI)

TASK

DESCRIPTION

Target functions

Simple Reaction Time

Respond to each stimulus, with varying response-stimulus intervals.

Vigilance

Go/No-Go

It employs a continuous stream of two different stimuli for which a binary decision must be made, such that one stimulus type requires a response (go) and the other stimulus type requires the participant to withhold a response (no-go).

Executive control

2-Choice Reaction Time

Indicate the colour of each stimulus (2-choice responses; 50% each choice).

Vigilance

Dual task

Complete the 2-choice reaction time task while silently counting the number of each colour of stimuli presented. Count probe for one colour at the end of each set.

Executive control

Flanker

A central target stimulus is presented with flanking stimuli (flankers) on two sides that are either the same as (congruent) or different than (incongruent) the central target stimulus. The participant must decide and respond regarding a feature of the central stimulus (e.g., red or black) while ignoring/filtering the flanking stimuli.

Executive control

Item Working memory

Indicate whether a probe item was present or absent in a preceding study set of 2–6 items (50% present).

Working memory

Location working memory

Indicate whether a probe item was present or absent in the same position in a preceding study set of 2–6 locations (50% present).

Working memory

Visual search

Locate and indicate orientation (upright vs. inverted; 50% each) of a target among different shape distractors that are a different colour (feature search) or the same colour (conjunction search) as the target.

Orienting and Selection

Fixed visuo-spatial n-back task

Participants must attend to a visual stream of information that is presented sequentially and look for matches, pressing a button upon seeing a “match”. Three levels of difficulty will be used (n = 1,2,3)

Working memory