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Table 6 Indirect effect of need for cognition between daytime disturbance on creativity

From: Insomnia and creativity in Chinese adolescents: mediation through need for cognition

  

Model fit

Regression coefficient

Outcome

Predictor

R

R2

F

β

t

NC

DD

0.120

0.014

4.398

-0.120

-2.097*

Creativity

DD

0.453

0.205

38.582

0.152

2.920**

 

NC

   

0.445

8.576***

Creativity

DD

0.098

0.010

2.915

0.098

1.707

NC

DD

0.120

0.014

4.398

-0.120

-2.097*

Adventure

DD

0.373

0.139

24.142

0.013

0.241

 

NC

   

0.374

6.923***

Adventure

DD

0.032

0.001

0.306

-0.032

-0.554

NC

DD

0.120

0.014

4.398

-0.120

-2.097*

Curiosity

DD

0.398

0.158

28.132

0.064

1.204

 

NC

   

0.401

7.495***

Curiosity

DD

0.016

0.000

0.079

0.016

0.281

NC

DD

0.141

0.020

2.018

-0.133

-2.216*

Imagination

DD

0.398

0.158

13.969

0.258

4.597***

 

NC

   

0.214

3.975***

Imagination

DD

0.337

0.114

12.728

0.230

4.026***

NC

DD

0.120

0.014

4.398

-0.120

-2.097*

Challenge

DD

0.495

0.245

48.598

0.058

1.136

 

NC

   

0.499

9.859***

Challenge

DD

0.003

0.000

0.002

-0.003

-0.043

  1. Note*p < 0.05, **p < 0.01; DD = daytime disturbances; NC = need for cognition